DevBlog 06
Bug or Feature? The First In-Game Interactions of Our Blockchain FPS Given that even AAA games that are currently available to the general public have these bugs, such as the eagerly awaited Cyberpunk, which gained notoriety for having weird errors that made the game unintentionally humorous, you can imagine all the things you need to be
DevBlog 05
Where am I? 🤔 - Creating Maps for FPS Games Similar to racing games, maps in FPS games have a significant impact on gameplay because they define strategy, and it can be difficult to balance the game map without giving an advantage to one of the sides. Imagine playing on a map with only a
DevBlog 04
On Game Character Design: Time to Put the Pedal to the Metal Whether you select Donkey Kong to race and throw around bananas in Mario Kart or take a lot of time creating a photo-realistic wastelander with a lot of cool scars in Fallout 4, well-developed characters are essential to any game because they
DevBlog 03
On Weapon Design in Video Games Weapons in video games are an important way to immerse yourself in a gaming world. From Super Mario Bros’ fireballs that kill those hammer-throwing tortoises to Doom’s BFG 9000s that tear a spider demon in half, Dane Lyons showed that video game weapons can make you feel like a
DevBlog 02
WHAT A CHARACTER! In the previous DevBlog, we decided to create a First-Person-Shooter game with a Low Poly style. Now, it is time to design the urban-styled characters for the game. First, we decided upon the look of the characters and on the amount there would be in the game. As it is a low-poly
DevBlog 01
Creating a Low-Poly FPS Game to Showcase Our NFT Collection As part of QUDO’s interoperable NFTs development, we decided to create our own game as a case study and to encourage other developers to create their own as well, in order to showcase our first category of interoperable gaming NFTs — Guns. We are now